Wobble Garden

Wobble Garden is a hand-crafted arrangement of sensing springs combined with reactive lighting. Players wobble springs to interact with the installation and play games. It creates a unique visual and tactile experience and will be scaleable to a several meter large installation.

Wobble Garden will be exhibited at the ALT.CTRL.GDC Showcase at GDC 2018 in San Francisco, 21-23 March 2018! Come and say hi!


Lots of metal springs, connected with sensors and LED rings in between form a hexagonal grid. It's modular construction allows for large scale installations; the soft- and hardware are both carefully built with scalability in mind. Two Teensy Arduinos control the in- and outputs, with an additional python API and simulator running on a computer providing easy modding and opening access to other developers.


The controller is being built as a platform to run different interactive animations and games. I am experimenting with several games at the moment, some fast and arcadey, while others are more abstract and slow.

Rainbow Frog

Tend a little rainbow frog in a glowing garden of light throughout different seasons, befriend little creatures that zip around the rings and springs. This is an abstract and slow experience without a direct goal - enjoy and interact with a colourful light garden and its inhabitants.

Rhythm Wobbler

A fast-paced rhythm game where you fling springs to sounds and lights.

Spring Football

A three-player football game where you flick away balls to hit opponent goals! But be careful, there can be several balls and several goals!

Modular Hex Prototye

The current prototype is made up of 36 spring-ring units in a hexagon shape, which I use to test different animations, interactions and games. Here it is running a “fishpond” demo:

Early Rectangular Prototype

This is the first prototype, built in an afternoon as a feasibility test, running a simple soccer game:


Wobble Garden has been involved in its various prototype stages at these events so far:

  • Creation of Prototype 1 (square), London, UK, Sept 2017
  • Creation of Prototype 2 (hex), London, UK, Oct 2017
  • Exhibited at Be My Human Video Game Night, Barcelona, Spain, 14 Oct 2017
  • Game Jam: Splash Jam: Whack-A-Mole prototype, Norway 18-21 Oct 2017
  • Game Jam: Exile Game Jam: Fish Pond Demo & Python Interface, Denmark, 25-29 Oct 2017
  • Exhibited at Beer Tram Helsinki, Finland, 14 Nov 2017 [VIDEO]
  • Exhibited at GamesAreForEveryone Party, The Caves in Edinburgh, UK, 30 Nov 2017
  • Exhibited at PlayUK Festival in Sarajevo, Bosnia & Herzegovina, 18-21 Jan 2018
  • Exhibited at ALT.CTRL.GDC 2018 Showcase, GDC, San Francisco, US, 21-23 Mar 2018


Concept, construction & programming: Robin Baumgarten

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